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Activity 6 Topic 2

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Title

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Dixit

Duration

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1h approximately

Expected learning outcomes

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By the end of this activity, students will be able to:

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  • Apply logic skills

  • Show cooperation among students 

  • Use imagination and creativity

Methodology

Critical thinking, storytelling through images

Required resources

Dixit card game

Description

Dixit is a well-known card game, that can help practice storytelling skills in a funny way.

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Step 1. 

  • Each player is given 6 cards (that the other players are not supposed to see). 

  • Each turn, one player is the storyteller; they have to choose one card from the 6 they have been given and make up a sentence to say out loud (no limits to what the sentence can be, students are free to use their imagination). 

  • The first student who has found a sentence declares they’ll be the storyteller for the first turn. 

 

Step 2. 

  • The other players select among the 6 images the one that best matches the sentence made up by the storyteller. 

  • Then, each player gives the chosen card to the storyteller, who shuffles all cards together (their cards and all those given by the other players). 

 

Step 3. 

  • All the cards will be then placed on the table face up, and the goal of the players is to find which image is from the storyteller. 

  • Each player has to vote secretly (and the storyteller does not vote). 

  • Players cannot vote for their own card.

 

Step 4.

  • The objective is to make an association easy enough to be understood by other players, but not too easy to be guessed by all of them. 

  • Each player is scored on the following criteria: 

    • If all players successfully detected the card, then the active player receives 0 points, and the other players all receive 2 points.

    • If no players find the active players true card, then the active player again gets 0 points, but the other players get 2 points +1 point per vote for their own card. 

    • If at least one, but not all players, voted for the active player’s true card then the active player receives 3 points, and the players who found the card also receive 3 points and 1 additional point for each vote for their own card, while the remaining players would receive 0 points if their card was voted for.

 

The first player to reach the end of the scoreboard by scoring 30 points in total wins the game.

Relevant topics for
discussion

​This game can help students to create a sense of unity among them.

​Original source

Share stories, photos and videos from your class while using this Activity!

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